![]() ![]() ![]() Cowen & Company said whatever business model the game uses, it might be difficult for the game to make money in the western market because expectations for extra payments are different than in other parts of the world such as China. In a note to investors, research firm Cowen & Company said "Blizzard severely miscalculated how their fans would respond, which suggests they aren't in touch with their players as maybe they should be."īlizzard has not yet announced if Diablo Immortal will be a free or a paid title, though Blizzard developing the title with free-to-play veteran NetEase might offer a clue. Now Playing: Diablo Immortal - Google Play Trailer | Blizzcon 2018 The more than 750,000 “dislikes” that appear today under its trailer show the uphill that Blizzard must climb with the project, although the creatives responsible (the game is co-developed with NetEase Games) have not thrown in the towel and are still looking its space between games such as the already official fourth installment or the recently announced remastering of the second.By clicking 'enter', you agree to GameSpot's The controversy of the jump to mobilesįirst announced at BlizzCon 2018, Diablo Immortal had a very negative reception from fans, especially those who were hoping to see Diablo IV at that event. It was an idea that already emerged during the development of Diablo III and, although it was scrapped to focus on other things, the coming Diablo Immortal will have that organic meeting point in the city of Westmarch. ![]() ![]() Watching other players walking around with their gear and taking a break from battles with a few drinks in the canteen is important to create the feeling of a “real” world, of a community that runs its course even when we are not playing. Last night, at the Blizzcon panel dedicated to the Diablo saga, designer Wyatt Cheng explained the importance of cities as a social component in MMOs. ![]()
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